For the Win

Young adult science fiction set in the present or near future. The characters are "gold farmers" extracting virtual resources from online games and selling them to richer players. Their exploitation leads them to unionize, which leads to violence and trickery. In the virtual future, you must organize to survive

At any hour of the day or night, millions of people around the globe are engrossed in multiplayer online games, questing and battling to win virtual “gold,” jewels, and precious artifacts. Meanwhile, others seek to exploit this vast shadow economy, …

506, pagine

lingua English

Pubblicato il 18 Aprile 2011 da Harper Voyager.

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ISBN:
978-0-00-729118-2
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Numero OCLC:
659228371

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Argomenti
  • Teenagers
  • Fiction
  • Employee rights
  • Internet games

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